Our Work

Indie games we're building.

Five indie games in development. Different genres, same foundation — systems built from the ground up, art made with intent, and games designed to be worth playing.

Ore Die Trying In Development
SimulationActionStrategyMultiplayer

Ore Die Trying

Explore, mine and fight across a real-physics galaxy.

Ore Die Trying is an online game of exploration, mining and space combat, all driven by real physics — blending simulation, action and strategy in a multiplayer world.

Genre

Physics-based space sim

Platforms

Web · PC · Xbox · PlayStation

Status

In development

Halted In Development
Sci-fiBeat 'em upFree-running

Halted

A real-physics brawler where your decisions matter.

Halted is a sci-fi adventure blending beat 'em up combat with free-running traversal. Built for players who love intricate combat, exploration and progression — with a political storyline they shape through their actions.

Genre

Sci-fi Beat 'em up

Platforms

PC · Xbox · PlayStation

Status

In development

Artwork coming soon
In Development
RacingMotorcyclePhysics

Lizzard Rider

Real-physics motorcycle racing, head to head online.

Lizzard Rider is an online motorcycle racing game built on real physics — race head to head on tracks where speed, handling and every wipeout answer to the simulation.

Genre

Physics-based racing

Platforms

Web · PC · PlayStation

Status

In development

Artwork coming soon
In Development
Light RPGActionStrategy

Shape of Darkness

Choose your banner. Join the oldest war of all.

Shape of Darkness is an online light RPG where your allegiance shapes the fight — enter the oldest battle of all, blending action and strategy at every turn.

Genre

Faction-war action RPG

Platforms

Web · PC · PlayStation

Status

In development

Fantastic Chess Duels In Development
ChessFantasyCollectible

Fantastic Chess Duels

Collect fantastical 3D pieces and duel across fantasy chessboards.

Fantastic Chess Duels is an online fantasy chess game with collectible 3D pieces set in fantasy arenas, built for seamless, uninterrupted play.

Genre

Turn-based strategy

Platforms

Android · Switch (TBC)

Status

In development

How we build.

Every game in our catalog exists because we had something specific to solve. Not "let's make a game" — but "let's build the thing that makes this particular kind of game possible."

That means writing physics from scratch when the genre demands it. It means modeling characters that don't look like they came from a stock library. It means designing systems that justify themselves through play, not through feature lists.

Interested in working with us?

We build custom games for clients. Same depth. Same standards.

Let's Build Your Game Our Services