Nicolás Berrogorry
Nicolás works across game design, production, and software engineering. The studio's technical work grew from custom development tools into an in-house engine, while remaining flexible across technologies.
Games brought software, design, production, and art under one roof. Along the way, focused tools grew into an in-house engine, and illustration grew into 3D production and animation.
Nicolás works across game design, production, and software engineering. The studio's technical work grew from custom development tools into an in-house engine, while remaining flexible across technologies.
Ligia is a character artist working across concept art, 3D modeling, texturing, rigging, and animation. She develops characters and hard-surface assets from early sketches through game-ready models.
Andrés is an illustrator and game artist focused on environments, robotic unit concepts, pixel art, and level design. His work shapes both the look of each world and the spaces players move through.
Julieta is a software and game developer with a strong interest in indie games. She contributes code to the studio's games and works across the technical side of development.
Continue to our games
Three original titles across simulation, action, strategy, and distinct visual worlds.